Navigate to the grid view and in the Instance types perspective click on the Occupancy sensor tab.
You will see all of the instances that are currently on that site. If there are profiles that have been created and assigned to control systems then they will appear on the very right of the view.
You can create a new occupancy sensor application by ticking the checkbox at the start of the profile column. Applications that can be created will have a white background. Instances that are not assigned to the profile can not be ticked and will have a grey background. Unticking the checkbox will remove the application from that control system.
When you create a new application it will lock the fields until it has successfully been created. It will default the values of the application on creation. Once created these values can be updated to suit the needs of the push button.
The behaviour field contains a list of all of the behaviours that can be applied to the occupancy sensor.
- Causes a trigger to be emitted regardless of the current light state.
- Used primarily for when you want lights to turn on when people walk into a room
- Causes a trigger to be emitted if the lights are currently on.
- Used primarily for when you want lights to stay on whilst people are in a room.
- Will NOT turn lights on when someone enters a room where the lights are already off
- Presence with empty room override
- Adds a PIR override when the lights are turned off from a switch press, presence triggers will have no effect until the override time has ended. Any movement detected during the override, will cause the override time to be reset.
- There will be no additional PIR override if lights are turned off from a normal occupancy timeout.
- Used primarily when exiting a room and you do not want the sensors to re-trigger the lights to turn on until you have had time to leave the room
Presence with empty room override, turned off via motion sensor
Presence with empty room override, turned off via switch press
- Absence with presence grace
- Behaves exactly the same as a Presence before the timeout has been reached
- Behaves exactly the same as an Absence after the timeout has been reached
- Timeout starts when the sequence running on the primary target has terminated
- If the lights are turned off from a switch press, there is no presence grace period
Absence with presence grace